A CloudTurbine-enabled Unity 3D application (CTtraveler) demonstrates enhanced visualization for a NASA autonomous vehicle project.  Dubbed “Traveler”, the NASA Armstrong Flight Research Center project led by Mark Skoog aims at developing “trustworthy autonomy” for aerial vehicles by employing a series of safety monitors under the control of the Expandable Variable Autonomy Architecture (EVAA).

An autonomous aircraft in flight is continuously sensing its environment and planning evasive maneuvers.  For ground collision avoidance, the probability of future collision along each of 3 possible evasive flight trajectories is depicted via a series of cylinders that encapsulate the terrain underneath.

The aircraft is moving through space over time, so the sensed terrain information and the flight paths are to be constantly processed and updated.

In this prototype demo application, the autonomous aircraft is driven by mouse motion in order to focus on how the display communicates past, present, and multiple future evasive paths.  A nominal chase-vehicle follows the aircraft.

The demonstration is built upon an expandable CloudTurbine mixed-reality engine that provides immersive 3D viewing of real-world, simulated, and analytical data, recording and playback, multi-user remote monitoring, and web-enabled data display.

This is a work in-progress; check back for updates!