CT/MSR aims to provide the Star Trek "holodeck" experience, extended to include multiple distributed real-time participants.
First generation "CTrollaball" is the baseline user interface for viewing and playback.
3D Object Tracking
Integrate selected 3D object tracking streams to CT/MSR. Stereoscopic cameras feeding Tensorflow object detection, sent to CT via CTudp is a first-cut approach.
Virtual World Rendering
Building upon the "CTrollaball" prototype, develop a CT/MSR mixed-reality viewer. Special attention to be paid to rendering realistic human avatars to satisfy a "wish you were here" experience.
Advance and adapt underlying CT file system to satisfy performance and functional needs of CT/MSR system. Examples include filesystem structures to support inventory, save, load, checkpoint features.
Sorry, no updates have been posted yet.